Intelligent CIO APAC Issue 36 | Page 82

FINAL WORD

Lift your cybersecurity game with gamification

Dave Reeves , Vice President , Australia & New Zealand , Delinea , makes the case for gamified cybersecurity training .

Cybersecurity is now a challenge for all organisations . As Mikko Hypponen said : “ We are no longer just protecting systems , but we are now protecting society .”

And if organisations don ’ t protect society , society will come after them . That is what one Australian finance company discovered when it was hit by a class action after a data breach in which driver ’ s license details of nearly eight million former and current customers were stolen .
Identity information theft was already a big issue following large-scale data breaches at telecommunications company Optus and medical insurance firm Medibank as they affected millions of customers – many of whom have had their sensitive data stolen multiple times .
While governments consider what the regulatory and legal response should be , organisations have been put on notice that they must lift their game or suffer the consequences .
Cybersecurity is a people , process and technology problem . Frameworks like the Australian Government ’ s Essential Eight , as well as cyber insurance companies , call out the requirement to restrict admin privileges by deploying and operationalising solutions such as Privileged Access Management ( PAM ) tools as
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